Polytopia may look simple, but it’s surprisingly complex.
When you first start playing, you might think Polytopia could easily be a tabletop game. It does sort of have that feel to it. The artwork is simple, isometric and colorful. The turns go by pretty quickly at first. You have star points to spend each turn, and those can be spent generating new troops, or moving a troop to a new location on the game board’s grid. But there’s so much more here than meets the eye.
Once a handful of turns have passed, you’ll start figuring out just how deep this game goes. As you move around the board, you unlock areas that before were obscured by an icy-looking polygon overlay. As the map expands, you discover a lot of things: enemies, villages to conquer, farmlands to harvest–just to name a few. Certain squares on the grid can be interacted in different ways. Certain actions give you points towards your main score, others allow you to produce more star points so that you can complete more actions each turn.
But wait, there’s more!
As if that wasn’t enough, there’s also a tree of abilities for you to unlock. Now you’ll be able to move your troops over mountain zones instead of going around them. Or go hunting on certain spaces, and so on. This furthers your ability to proceed on your conquest and complete the ultimate goal: defeating the opponent(s) and capturing their city, before they can do the same to you.
It’s honestly a lot of fun to play if you’re into any kind of turn-based strategy or tabletop games. As such, there’s even a pass and play mode. If you have something the size of an iPad Pro to play it on, we highly recommend that. Otherwise, its still a lot of fun if you’re looking for something new.